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CRAFT / LIQUID METAL

Flowing chrome,
rendered live

A WebGL stripe shader and a set of pure-CSS metal reflections — two ways to fake liquid metal on the web.

01 — LIQUID METAL (WEBGL SHADER)
Liquid Metal
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Both driven by the LiquidMetal shader from @paper-design/shaders-react — a flowing stripe pattern with RGB channel dispersion, distorted along the shape's edges.

02 — METAL REFLECTIONS (PURE CSS)
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No canvas, no shader — just animated @property custom properties driving conic and linear gradients, blurred and contrast-boosted into a metallic sheen.

03 — WARM METAL (ALT FINISH)
Liquid Gold
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The same shader and CSS-reflection techniques from above, re-tinted from chrome to a brushed brass finish — swapping colorTint on the shader and warming the gradient stops on the pure-CSS variants.

04 — LIQUID GLASS (FROSTED PANEL)
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A real backdrop-filter: blur() pane, not a shader — the chromatic rim is a masked gradient border, and the sparkle glyph is a CSS mask with an animated hue-rotate filter.

05 — LIQUID GLASS (ANIMATED SHADER)
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Same pane as 04, but alive — the icon ring is now the LiquidMetal shader from 01 instead of a static gradient, the sparkle cycles a full hue rotation, and the chromatic rim sweeps around the pill on a loop.